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Golfing Terminology brought to you by The Golf Club
Golfing Terminology starting with "S"
Safety Shot: Playing a shot intentionally short, so as
to avoid a hazard and set yourself up for the next shot. Also known as
Sandbagger: a golfer that carries a higher official handicap
than his skills indicate, eg, carries an eight, plays to a two. Sandbaggers
usually artificially inflate their handicaps with the intent of winning
bets on the course, a practice that most golfers consider cheating.
Sand Save: when a player gets up and down from a greenside
sand bunker, regardless of score on the hole. Sand Save percentage is
a player statistic kept by the PGA Tour.
Sand Trap: A hazard or bunker, usually near the green.
Sand Wedge: a lofted club designed especially for playing
out of a bunker. The modern sand wedge was invented by Gene Sarazen.
Sandie: a Sand Save (see above) that results in a score
of par or better. Sandies are counted as points in some social golf games.
Schreckbagger: a golfer who continuously uses poor golf
swing and strategy to over achieve in the game of golf. ps has a swing
like an octopus and has been known to put fewer strokes on his card than
Scoring Clubs: The driver, putter and sand wedge.
Scotch foursomes:In scotch foursomes teams of 2 players
compete against each other. Players alternate hitting the same ball. The
first player tees off, the second player hits the second shot, the first
player hits the third shot, and so on until the ball is holed. To this
point, the definition of ‘scotch foursomes’ is the same as
that of ordinary ‘foursomes’; however, players do not alternate
hitting tee shots as they would in foursomes. If Player A teed off on
the first hole and Player B holed the final putt, Player B would not tee
off at the second, meaning that Player A could, in theory, play every
tee shot on the round. The team with the lowest score wins the hole.
Scramble: when a player misses the green in regulation,
but still makes par or better on a hole. Scrambling percentage is a player
statistic kept by the PGA Tour. Also a two or four man format, similar
to Best Ball, except in a scramble, each player strikes a shot, the best
shot is selected, then all players play from that selected position.
Scratch golfer: a player's whose handicap equals zero.
Set-up: The position of your feet, body, and club for
a particular shot. Each type of shot, such as the drive, the pitch, putting,
and uphill/downhill shots, have their own unique setup.
Shaft: The portion of the club that connects the clubface
to the grip.
Shamble: A team of players each have four chances to
hit one great shot. Everyone tees off, and the best shot for the team
is determined (like with Scramble). The other players retrieve their balls,
and everyone begins from the most advanced position. Unlike Scramble,
however, each player from this point plays a normal stroke-play game,
each finishing through the hole.
Shank: a severe mishit in which the golf ball is struck
by the hosel of the club. On a shank, a player has managed to strike the
ball with a part of the club other than the clubface. A shanked shot will
scoot a short distance, often out to the right, or might be severely sliced
Shaped Shot: This technique is employed when course factors
or conditions force you to use a different club than you might normally
choose for a given shot. This can also involve playing away from obstructions.
Short game: comprised of shots that take place on or
near the green. Putting, chipping, pitching, and bunker play are all aspects
of short game.
Short Iron: Clubs that are shorter and intended for shorter
Shotgun Start: A staggered approach to beginning tournament
play, where teams start on assigned holes rather than beginning at the
first hole and proceeding in sequence.
Shut: A position in the swing when the clubface is closed
relative to the target line.
Sit: Telling the ball to drop softly, and not roll after
Skin: a skins game pits players in a type of match play
in which each hole has a set value (usually in money or points). The player
who wins the hole is said to win the "skin," and whatever that
skin is worth. Skins games are often more dramatic than standard match
play because holes are not halved. When players tie on a given hole, the
value of that hole is carried over and added to the value of the following
hole. The more ties, the greater the value of the skin and the bigger
the eventual payoff.
Slice: a poor shot that, for a right-handed golfer, curves
sharply from the left to the right (may occasionally be played intentionally
but is difficult to control). 9 out of 10 golfers suffer from slicing
Snap Hook: a severe hook that usually goes directly left
rather than curving from right to left. Also known by the somewhat redundant
Snowman: An eight on a hole.
Sole: The part of the club head that touches the ground.
Speed: The amount of resistance or friction on a given
green. Fast greens will allow a ball to travel farther than slow greens.
Spin: Imparting a spin to the ball upon impact, by hitting
the ball slightly higher or lower than center.
Splash: Shot A shot played from a good lie in the bunker.
The club "splashes" through the sand, throwing the ball into
Stableford Scoring System: a scoring system using points.
The winner accumulates more points over the course of a round. Stableford
points are awarded as 1 point for one stroke over a fixed score, perhaps
par, on a hole; 2 points for the fixed score; 3 points for one stroke
under the fixed score; 4 points for two strokes under the fixed score;
etc. There are "modified" Stableford scoring techniques, like
that used in the International Tournament on the PGA Tour, which award
points (or loss of points) for various scores over or under a fixed score.
Stance: The placement of a player’s feet in preparation
for making a stroke.
Steer: An attempt to guide the flight of the ball that
usually results in a loss of distance.
Sticks: Another term for clubs, as clubs were originally
made of wood.
Strike: To hit the ball and cause it to travel away from
you. Adjectives normally determine if the result was positive or negative,
for example, a “fat strike.”
Stroke Play: Playing a round of golf by counting the
total number of strokes for the duration of the round. The standard penalty
for rule infractions during stroke play is two shots. This is the most
common format for tournaments, consisting of a 72-Hole (four 18 hole courses).
Swing: The action of playing a stroke from the movement
of the club rearward through the follow-through.
Sweet Spot: The point on the clubface where, if it is
struck with an object, the clubface will not torque or twist to either
Swinger: A player whose swing is based on timing and
rhythm, as opposed to a "hitter," whose swing is based on sheer
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